On a cold day in New York, Google and Mattel summoned warm memories of childhood when they unveiled a modern take on the iconic View-Master toy.
Instead of just displaying 3D pictures, the next-generation View-Master headset will allow kids to go on interactive virtual reality experiences such as 360-degree tours of planets, undersea adventures or fly-by tours of famous sites or cities.
The new View-Master is based on Google's Cardboard virtual reality technology, and stereoscopic video will be delivered through "experience reels." For example, users will be able to walk into Alcatraz to see what it's like, or take a short road trip around San Francisco. The virtual reality images combine photos and computer graphics.
"As I'm holding this thing, I'm thinking it's View-Master, but View-Master of the future," said Richard Dickson, president and chief brands officer at Mattel, at a New York press event Friday on the eve of the Toy Fair.
A Google team worked with Mattel to develop a product concept over about five months, Dickson said.
The first View-Master was introduced in 1940, and Mattel has ambitious plans for the new virtual reality headset. It plans to develop more interactive content, as well as longer videos, said Doug Wadleigh, senior vice president of global brands at Mattel.
Images for the new product are also being pulled from Mattel's old View-Master database dating back to 1940. It will also add more interactive games.
Stereoscopic reels can be purchased through a smartphone application. Mattel will also sell stereoscopic reels with virtual images for $15 each. The new View-Master initially works with Android phones, but eventually with iPhones as well.
Google's Cardboard, introduced last year, is a decidedly low-tech virtual reality kit. Users assemble cardboard into a headset, insert lenses in the viewfinder slot, and finally, put a smartphone in the front. Users can then view 3D images from Youtube, Google Earth and others via Google's Cardboard mobile app.
The View-Master will support the existing Cardboard application, but the View-Master app provides access to more kid-friendly video reels, Dickson said.
Agam Shah covers PCs, tablets, servers, chips and semiconductors for IDG News Service. Follow Agam on Twitter at @agamsh. Agam's e-mail address is agam_shah@idg.com
In the third and final episode of our 3-part CMO50 video series exploring modern marketing and why it’s become a matter of trust, we’re delighted to be joined by Telstra’s former CMO and now digital services and sales executive, Jeremy Nicholas, and Adobe VP Marketing Asia-Pacific and Japan, Duncan Egan.
Flash back to the classic film, Willy Wonka and the Chocolate Factory. Television-obsessed Mike insists on becoming the first person to be ‘sent by Wonkavision’, dematerialising on one end, pixel by pixel, and materialising in another space. His cinematic dreams are realised thanks to rash decisions as he is shrunken down to fit the digital universe, followed by a trip to the taffy puller to return to normal size.
Why is it there is no shortage of leadership development materials, yet outstanding leadership is so rare? Despite having access to so many leadership principles, tools, systems and processes, why is it so hard to develop and improve as a leader?
As a nation united by sport, brands are beginning to learn money alone won’t talk without aligned values and action. If recent events with major leagues and their players have shown us anything, it’s the next generation of athletes are standing by what they believe in – and they won’t let their values be superseded by money.