Bellabox launches playable beauty collaboration with mobile gaming app

Beauty box retailer also builds opportunity for consumers to directly buy products in-game

Screenshot of the bellabox flamingo in Critter Clash
Screenshot of the bellabox flamingo in Critter Clash

Subscription-based beauty products player, bellabox, has inked a new mobile app partnership aimed at rewarding women for their loyalty to mobile gaming.

As part of the collaboration with Lumi Interactive, Android players of the free mobile game, Critter Clash, can participate in a special in-game event collecting lifestyle and beauty items that unlock a limited edition flamingo character. This gives them the opportunity to win in-game items as well as purchase beauty and lifestyle boxes directly within the mobile game itself from bellabox thanks to integrated merchant placements.

The latest ‘Wellness week’ event has been launched to coincide with bellabox’s limited edition ‘Welcome to wellness’ box. Bellabox said the playable flamingo character reflects the themes of the limited edition box, and is designed to offer a light-hearted, digital approach to beauty and lifestyle products.The event runs until 5 October.

It’s also about celebrating women for being the most loyalty players on mobile, who despite this, are often left out of play experiences.

With mobile gaming fast becoming the leading form of entertainment media, it made sense to take on this new environment for engagement, the companies added.

The Critter Clash game allows players to build and befriend animal teams and play against friends in the treetops.

“We’re excited to explore this ground-breaking partnership and a first in the beauty industry,” bellabox CEO, Andrew Batt, said. “Our ‘Welcome to wellness’ box is an exciting new launch, offering the latest in beauty and lifestyle for women to take care of their physical and mental health.”

Lumi Consulting chief game officer, Christina Chen, said it was supportive of the self-care message of the limited edition box and said the team loved “creating an in-game event and brand new character to celebrate it.”

According to Stastica figures, mobile games generated revenue of US$40.6 billion in 2017. Mobile games also boasted of an average 2.8 billion monthly active users globally in 2016, with US gamers playing an average of 3.6 mobile games per month and 1.3 games on a daily basis.  

Chartboost data also shows 62 per cent of the mobile gaming audience is female, with the ‘typical’ female mobile game aged between 35-44, and working as a professional with at least US$75,000 in annual income. In addition, its research showed 47 per cent of mobile games shop online for over three hours per week, compared to 28 per cent of non-gamers.

Follow CMO on Twitter: @CMOAustralia, take part in the CMO conversation on LinkedIn: CMO ANZ, join us on Facebook: https://www.facebook.com/CMOAustralia, or check us out on Google+:google.com/+CmoAu

Join the newsletter!

Or

Sign up to gain exclusive access to email subscriptions, event invitations, competitions, giveaways, and much more.

Membership is free, and your security and privacy remain protected. View our privacy policy before signing up.

Error: Please check your email address.
Show Comments

Blog Posts

Using artificial intelligence to surprise your customers

​We have expected artificial intelligence (AI) will become part of our everyday lives for quite some time.

Katja Forbes

Founder and chief, sfyte

Is customer segmentation dead?

Ginni Rometty, the CEO of IBM, announced the death of customer segmentation five years ago saying, "The shift is to go from the segment to the individual. She might have been a bit premature for most marketers, but if customer segmentation isn't dead yet, it's definitely on life support.

Richard Taylor

Senior digital strategist, Spinach

How people buy brands

Andrew Ehrenberg was a giant in the field of marketing science. He believed scientific methods could reveal law-like patterns of how people buy. In this post, I summarise one of Ehrenberg’s most important discoveries and its implications on how people buy brands.

Kyle Ross

Strategist, TRP

If a business games me happy than there is a higher chance I will go to them.

Martinez

The Iconic: becoming customer-focussed transformed our business

Read more

That’s a great example of surprising AR ad that went viral because it was first of its kind. Probably a similar effect to some scale can ...

Natasha Kvitka

Using artificial intelligence to surprise your customers

Read more

Hey there! it is a really meaningful post. I too have written a few similar articles about SEM, SEO, Social Media, Digital Marketing Tren...

Rohit

Digital advertising continues to dominate marketing budgets

Read more

Thanks for sharing the strategies ! :)

Isabella Richardson

Marketing the most of martech for revenue and CX

Read more

Glad to be a part of this informative post... Thanks for sharing this useful info!!! It is very important to stay updated about the lates...

Aaron Alexis

Predictions: 9 digital marketing trends for 2019

Read more

Latest Podcast

More podcasts

Sign in